Nod Silo Setup Instructions
by NeoSaber


As I noted in the Readme.txt, this is the hard way. It may not be too hard, but it is long since you'll have to add all the settings yourself.

First off let's get to the aggregate settings.

**Aggregate Setup**

Step 1: In Level Edit go to Tile->BuildingAggregates - Multiplayer. Highlight that and click 'Temp'. I named this Nod Silo and clicked Ok, to create a new heading. You can do this or just go to the next step.

Step 2: Highlight the Nod Silo heading (if you created it) and click 'Temp'. Name it "mnsil_ag_D", just without quotes. Then flip to the Physics Model tab.

Step 3: There are a lot of settings here, so I'll just list what you need.

Physics Type: BuildingAggregate

ModelName: mnsil_ag_d.w3d

CollisionMode: NONE
AnimationMode: MANUAL
AnimationName: NSILO_DEATH.NSILO_DEATH

AnimLogicMode: ANIM_LOGIC_SEQUENCE

BuildState Destroyed, Power ON
Frame0: 1
Frame1: 33
(Animation Enabled needs to be checked)

BuildState Destroyed, Power OFF
Frame0: 1
Frame1: 33
(Animation Enabled needs to be checked)

Now press OK

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Next up you need to create a building controller for the Nod Silo.

**Building Controller Setup**

Go to Buildings-> Refinery-> mp_Nod_Refinery and click 'Temp'. Name it "mp_Nod_Silo" (without quotes), and go to the settings tab. The Health, Skin, Shield, and Point settings are really up to you, but I'll list what I did. Use them, or use your own.

Health: 500
HealthMax: 500
Skin: CNCMCTSkin
ShieldStrength: 0
ShieldStrengthMax: 0
ShieldType: CNCMCTSkin
DamagePoints: 1.000
Deathpoints: 250.000

The following settings are needed for the silo to work right:

TranslatedNameID: IDS_Enc_Struct_Nod_TiberiumRefinery_Name
MeshPrefix: MNSIL
BuildingType: <None>
GDIDamageReportID: IDS_M00BNTS_TDFE0002I1EVAG_TXT
NodDamageReportID: IDS_M00BNTS_TDFE0001I1EVAN_TXT
GDIDestroyReport: IDS_M00BNTS_KILL0002I1EVAG_TXT
NodDestroyReport: IDS_M00BNTS_KILL0001I1EVAN_TXT
UnloadTime: 0.000
FundsGathered: 0.000
FundsDistributedPerSec: 1.250 (half the refinery, this could really be whatever you want.)
Harvester: <None>

Then click OK.

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And your done setting up the Nod Silo. Just remember to place its building controller on the map.